  
Larry DiTillio 
 
 
  
  
 
 
Larry DiTillio wrote BATTLE AT VEKARA 
 and HOLE IN THE SKY.  
 
 
 
Q  You worked with CAPTAIN POWER AND THE SOLDIERS OF THE FUTURE which used CGI 
as it was in its infancy. Has the advancements in computer animation
technology given you more freedom in your writing?
A The only thing technological advances do for a writer is to make more special 
efx available. This is not necessarily freedom. Indeed in some cases, you are 
a slave to some great special effect the director decides to do but which you 
don't like. Where freedom comes into is that now you have more leeway to do 
efx. In short anything you can imagine can be done now (given a good enough 
budget and/or a good deal of creativity)... Nevertheless no technological 
advance can help the essentials of character conflict which is the heart of 
any story. 
Q  
Christy Marx had worked with you on Captain Power before she began working
with Hypernauts. BATTLE AT VEKARA, even though the story brought more depth
to the characters, introduced new weapons for the Hypernauts and an
impressive battle scene. Do you think the work you had done with Captain
Power was a factor in having you work on this part of the story? 
A 
Well I was story editor of the first two seasons of Babylon 5 (and wrote 7 
scripts for it during that time) and I think that experience was more what 
got me the job. But in one sense you are correct about character depth and 
weaponry, I happen to have a penchant for doing that in shows like 
Hypernauts. 
Q  
You've been both a story editor (for shows like CAPTAIN POWER and BEAST
WARS) and a writer (for shows like HYPERNAUTS and SWAMP THING). There must 
be positive and negative aspects for each. Which do you prefer? 
A 
Being a story editor is ALWAYS preferable to being a staff or freelance 
writer. You have more control over your work and the work of other writers 
and it is a good stepping stone to a producer credit... Otherwise both jobs 
are writing jobs and have the same pitfalls and perils. The biggest positive 
aspect is being trusted by those who hired you, the biggest negative aspect 
is the incredible ego trips that people go on where the writing is concerned 
(not everybody thinks they can direct or act, but everybody seems to think 
they can write)... 
Q  
Was there a particular element in the HYPERNAUTS story line you enjoyed
working with? 
A 
Well I only did two scripts and both were as a freelancer. I think what I 
liked best was working with the older characters. Carrie Dobro was fantastic 
as Kulai and she was a joy to write for. I also enjoyed filling in certain 
background aspects of the characters, particularly Kulai. 
Q  
Have you managed to stay in contact with some of the people you have worked
with on past projects?
A 
Some. Certainly Christy Marx, Kathy Lawrence and Rich Mueller who all worked 
on Hypernauts and have been friends of mine for a long time. John Copeland 
as well.
Q  
With the advancements in 
computers, many special effects are now computer generated. Do you think a 
computer will ever have your job? [grin]
A 
Nope. A computer has no passion, no feeling, no inkling of the complex depths 
of the human animal. Saying a computer might have my job is like saying a 
pencil may someday do it. Well that will not happen. The computer is only a 
tool for expression, it doesn't CREATE expression... You need a human being 
to create writing, period. 
 To Larry DiTillio -- thank you for taking the time to answer my questions.
 
 
 
 
 
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