Larry DiTillio wrote BATTLE AT VEKARA
and HOLE IN THE SKY.
To Larry DiTillio -- thank you for taking the time to answer my questions.
Q You worked with CAPTAIN POWER AND THE SOLDIERS OF THE FUTURE which used CGI
as it was in its infancy. Has the advancements in computer animation
technology given you more freedom in your writing?
A The only thing technological advances do for a writer is to make more special
efx available. This is not necessarily freedom. Indeed in some cases, you are
a slave to some great special effect the director decides to do but which you
don't like. Where freedom comes into is that now you have more leeway to do
efx. In short anything you can imagine can be done now (given a good enough
budget and/or a good deal of creativity)... Nevertheless no technological
advance can help the essentials of character conflict which is the heart of
Christy Marx had worked with you on Captain Power before she began working
with Hypernauts. BATTLE AT VEKARA, even though the story brought more depth
to the characters, introduced new weapons for the Hypernauts and an
impressive battle scene. Do you think the work you had done with Captain
Power was a factor in having you work on this part of the story?
Well I was story editor of the first two seasons of Babylon 5 (and wrote 7
scripts for it during that time) and I think that experience was more what
got me the job. But in one sense you are correct about character depth and
weaponry, I happen to have a penchant for doing that in shows like
You've been both a story editor (for shows like CAPTAIN POWER and BEAST
WARS) and a writer (for shows like HYPERNAUTS and SWAMP THING). There must
be positive and negative aspects for each. Which do you prefer?
Being a story editor is ALWAYS preferable to being a staff or freelance
writer. You have more control over your work and the work of other writers
and it is a good stepping stone to a producer credit... Otherwise both jobs
are writing jobs and have the same pitfalls and perils. The biggest positive
aspect is being trusted by those who hired you, the biggest negative aspect
is the incredible ego trips that people go on where the writing is concerned
(not everybody thinks they can direct or act, but everybody seems to think
they can write)...
Was there a particular element in the HYPERNAUTS story line you enjoyed
Well I only did two scripts and both were as a freelancer. I think what I
liked best was working with the older characters. Carrie Dobro was fantastic
as Kulai and she was a joy to write for. I also enjoyed filling in certain
background aspects of the characters, particularly Kulai.
Have you managed to stay in contact with some of the people you have worked
with on past projects?
Some. Certainly Christy Marx, Kathy Lawrence and Rich Mueller who all worked
on Hypernauts and have been friends of mine for a long time. John Copeland
With the advancements in
computers, many special effects are now computer generated. Do you think a
computer will ever have your job? [grin]
Nope. A computer has no passion, no feeling, no inkling of the complex depths
of the human animal. Saying a computer might have my job is like saying a
pencil may someday do it. Well that will not happen. The computer is only a
tool for expression, it doesn't CREATE expression... You need a human being
to create writing, period.
RETURN TO MAIN PAGE